Québec Professional Delegation MUTEK Japon 2025



MUTEK Japan 2025

November 19-22, 2025,
Tokyo (Japan).


L’Effet Québec —an initiative of Xn Québec— in collaboration with MUTEK and MUTEK Japan is organizing a Quebec delegation of studio producers, creators, broadcasters, distributors, and cultural venues dedicated to digital creativity to participate in MUTEK Japan 2025, marking the event’s 10th anniversary.

In addition to the activities planned as part of the festival, personalized B2B meetings and visits to companies and cultural venues will be organized to foster connections with the Japanese creative ecosystem.

The delegation receives financial support from the SODEC and the Canada Media Fund, and is organized with the support of the Québec Government Office in Tokyo (DGQT).

ABOUT MUTEK JP

To celebrate its 10th anniversary, the MUTEK Japan electronic music and digital creativity festival will return to Tokyo in November 2025. For this milestone edition, MUTEK Japan is preparing the most international and avant-garde lineup in the festival’s history.

For four nights, from November 20 to 23, artists from Japan and around the world will gather at Shibuya WWW and Spotify O-EAST to present the latest in experimental music and extraordinary performances.

Selection of studios, producers, broadcasters and cultural venues participating in the mission

Agence Consors

Mikaël Frascadore – Executive Producer, curator, promoter & distributor

Consors Agency, founded in Montréal by Mikaël Frascadore, specializes in the production, promotion, and international representation of digital and hybrid art. Working with artists, studios, and cultural institutions, the agency develops and distributes digital art, immersive installations, interactive works, and public art projects worldwide.

Consors Agency offers a turnkey solution for promoters, festivals, venues, advertisers, corporations, real estate developers and museums with a diverse catalog that can meet their various needs, tailored to their requirements. This applies to existing projects as well as artists who can create new works and even permanent projects.

Après minuit

Charlie Leroy – Chief Technology Officer & Co-founder
Sébastien Samyn – Art Director & Co-founder

Après Minuit is a digital creation studio founded in 2023 by Charlie Leroy and Sébastien Samyn.
Specializing in immersive installations and the design of visual experiences, the studio regularly collaborates with artists, institutions, and events to produce works that blend art and technology. Their creations, often presented in public spaces or as temporary installations, invite audiences to explore new visual and sensory worlds.

Featured projects:
Explōrāre – Terra Incognita
Explōrāre – Terra Incognita is an artistic, playful, and collaborative experience that invites visitors to immerse themselves in a constantly evolving universe.
Equipped with a tablet, participants explore a virtual world layered over the real space, while manipulating physical scenographic elements to transform the environment. Project in development.

Mirage
Mirage is an interactive installation featuring robotic arms driven by artificial intelligence, inviting audiences to engage and interact with them. Project in development.

Couzin Studio

Camilo Vides Perez – Lead VR Programmer and 3D Software Developer

Couzin Studio is a film, television and interactive production company founded in Montreal by Ziad Touma. Its mandate is to produce high quality audiovisual content and narrative experiences for all screens, combining cultural diversity, technological innovation, social relevance and commercial potential.

Featured projects:
TRACES: The Grief Processor
Traces: The Grief Processor, is a multi-user interactive VR experience inviting you to poetically explore your grief—whether from the loss of a friendship, a home, a dream, or even a a loved one—in a personalized and introspective way. Led by a ritualist and shaped by the creator’s personal journey, the experience unfolds within a dreamlike forest, where each step gently unveils a new facet of grief. In this space, grief is not just something to overcome but rather something to be acknowledged, expressed, and integrated into the fabric of life. A playful yet profound documentary-based odyssey, Traces guides its participants through the universal complexities of loss, helping them emerge with a renewed sense of emotional insight, resilience and connection. Location-based free-roaming 25 min. VR experience for 2 to 4 simultaneous users.

Naniki
Naniki is a large-scale VR experience adapted from Oonya Kempadoo’s award-winning novel. It immerses participants in the love story of Amana (sea being) and Skelele (sky being), accompanied by their animal guides, the Naniki (meaning “active spirit” in Taíno).
The narrative unfolds in a vibrant coral reef, futuristic Caribbean cities, and ancestral pasts through art and ritual, culminating in a carnival. An environmental crisis transforms the journey into one of collective care and renewal, requiring interaction. The project is rooted in Caribbean heritage and aims to convey themes of spirit, resilience, and ecological awareness.

Laurence Wells & Amélie Barrette

Laurence Wells – Producer XR/cinema
Amélie Barrette – Producer XR/cinema

Amélie Barrette, also known as Nou Noune, is a multidisciplinary artist based in Montreal. Laurence Wells is a young queer producer originally from Saguenay. They both recently graduated from the Mel Hoppenheim School of Cinema at Concordia University. Barrette specializes in documentary, with their first short film, Fermé Définitivement, selected for Radio-Canada’s Soirée de la relève at RIDM 2018. Wells, with several successful independent projects, has recently specialized in XR, with their latest production, Bodies of Water, selected for Venice Immersive 2024.
Together, they first collaborated on the short documentary Le Château endormi (currently in distribution) before launching a creative partnership on simUlator, which began in April 2024. The duo was part of the Québec delegation at MUTEK Mexico 2024 and is preparing to present the prototype to a Quebec audience thanks to a selection at the Village Numérique Lab 2025.

Featured project:
simUlator
simUlator is a hybrid project combining virtual reality and immersive documentary to explore gender and identity through the lens of video games and their avatars. The experience invites viewers to navigate through stories of protagonists inside a house built in The Sims. Each virtually accessible room reveals interactive documentary capsules blending animation and live-action footage. Viewers can modify and choose a body in ways never seen before, to validate and educate both trans and non-trans audiences.
Carried by Amélie Barrette in collaboration with Laurence Wells and World Creation Studio, the project is currently in development, with its first prototype completed, following a residency at Ada X through the Digital Skills for Youth (DS4Y) Program coordinated by the Independent Media Arts Alliance (IMAA) and funded by the Canada Council for the Arts.

Musée de la civilisation

Coline Niess – Exhibition Project Manager

Located in the heart of Old Québec, the Musée de la civilisation is one of Canada’s leading museums, renowned for its innovative, inclusive, and human-centered approach to museology. Through large-scale exhibitions and co-creation with communities, the Museum explores the many dimensions of culture, identity, and social transformation.

Featured project:
The Passion Japon exhibition
The Passion Japon exhibition offers an immersive and sensory exploration of the soul of Japan, between tradition and modernity, and will immerse visitors in Japanese culture, combining centuries-old traditions and contemporary expressions with finesse.

Through an evocative journey of realistic settings, visitors are invited to stroll through a Zen garden, a torii gate, a capsule hotel, and traditional shops. This carefully designed space, dotted with superb collections, offers a true journey to the heart of the Japanese archipelago. Between manga, anime, tea ceremonies, and discoveries of ancestral arts, visitors of all ages can travel to the thousand-year-old archipelago without leaving Quebec City!
(This exhibition will have a strong local flavor (Quebec/Canada/Japan) as we also wish to include works by Japanese visual and digital artists—in the exhibition hall or in cultural programming related to the exhibition—in a North American tour version).

Normal Studio

Sébastien Grenier-Cartier – Chief Executive Officer & Partner

Normal Studio is a collaborative creative studio of immersive experiences for screen, live events and public installations. We conceive and develop ideas into reality. Our multidisciplinary team envisions, designs and builds unique spaces and environments. We tell stories through visual content that augments, amplifies and defies perception, often innovating new technology for an unforgettable multimedia experience. They have produced over 300 local and international multimedia environments for almost 200 clients, from stage directors, to brand managers and producers.

Featured project:
Into the Volcano
Into the Volcano : Normal Studio collaborated with the Perlan in Iceland to develop immersive content for the museum’s dome-shaped screen. This innovative experience transports viewers into the heart of a volcano, utilizing the unique curvature of the dome to create a fully enveloping visual journey. The content delivers a captivating blend of natural wonder and cutting-edge digital design.

PHI Studio

Myriam Achard – Head of New Media Partnerships & PR
Rory Seydel – Director of Marketing

PHI Studio has developed a reputation as an incubator for talent at the vanguard and as a catalyst for the conception and implementation of immersive multidisciplinary projects. We are continually exploring the ways in which technology can lead to new forms of artistic expression and storytelling. PHI Studio is committed to collaborating with artists, producers, and partners to foster the creation and development of innovative artworks at the vanguard, shaping the future of the immersive experience.

Featured projects:
Blur
Blur is a mixed-reality theatre experience that explores this liminal state between life and death, fact and fiction. The production immerses ten audience members in a surreal world, where a performer interacts live with the digital environment of virtual reality. The audience journeys through an unfolding landscape, encountering firsthand the magical possibilities and terrifying consequences of these scientific advancements. The future is present. Step into the unknown.

Space Explorers: THE INFINITE
Space Explorers: THE INFINITE is a large-scale immersive production inspired by NASA missions. Built on real footage captured aboard the International Space Station, the project combines virtual reality and an interactive spatial environment to offer unprecedented access to life in orbit.

Paysages studio

Daniel Boisclair – Producer & Co-Creative Director / Founder

Paysages is a creative studio dedicated to designing and producing immersive experiences that foster well-being, slowing down, and deep listening.
We create multimedia atmospheres for museums, tourist destinations, events, and architects who wish to integrate art and contemplation into their spaces, programs, or visitor experiences.

Featured projects:
The Vault of Intentions
The Vault of Intentions is an immersive sound installation by paysages studio, presented at the Musée de la civilisation in Québec. It transforms a 400-year-old vault into a space for auditory contemplation through a generative composition played on 24 speakers. Freely accessible within Voie Libre, this soothing environment invites visitors to slow down, cultivate mindful attention, and express inner wishes, offering a moment of presence and deep listening at the heart of the museum.

Accalmie (lull)
Accalmie (lull) is an immersive relaxation room. Blending immersive technologies with the principles of forest bathing, it creates a serene, soothing environment ideal for restorative pauses in festivals, conferences, training sessions, or wellness spaces.
Through high-resolution projections of Québec’s landscapes, layered soundscapes, and ambient music, Accalmie offers a calming experience that helps regenerate attention in a world that constantly demands it.

Société des arts technologiques [SAT]

Véronique Paradis – Director of Innovation and Training
Alexandre Auché – Programming Director

Since 1996, the Society for Arts and Technology [SAT] has been exploring the intersections between arts, science, and technology with the stated goal of amplifying human connections through the creative use of technology. A true creative hub located in the heart of Montreal’s Quartier des Spectacles, it is a space for experimentation and collective learning, where new practices emerge through research, creation, training, dissemination, and conservation. Its research center acts as a living laboratory, developing open and transferable technological tools. It encourages an interdisciplinary approach, where knowledge sharing is rooted in practice. The SAT is a unique place that plays a structuring role in the ecosystem of arts and digital creativity.

Scintilla

Charles Stéphane Roy – CEO and co-founder

SCINTILLA is a Montreal-based studio exploring adaptive storytelling through XR. Founded by award-winning producers Charles Stéphane Roy and Stéphanie Morissette, it brings together researchers, technologists, and artists at the crossroads of immersive media and cultural inquiry. Its projects — including V F C (Cannes NEXT) and Tartupaluk (Berlinale) — confront narrative bias in extended reality, driven by a thoughtful integration of technological innovation and social impact.

Featured projects:
Inner Lights
Inner Lights is a poetic and interactive VR installation that invites participants to embody a firefly in a sensory journey inspired by Mesoamerican mythology and endangered Indigenous languages. Blending ancestral wisdom, haptic interaction, and bioluminescent aesthetics, the experience explores how immersive technology can rekindle lost connections with nature and culture. Created by Canado–Costa Rican visual artist Bianca Shonee Arroyo-Kreimes and Québec interactive composer-director Philippe Lambert, the project offers a singular visual identity and a timely reflection on adaptation, memory, and resilience.

PROMPT VISIONS (RÉVÉLATEUR)
PROMPT VISIONS is an augmented reality installation where participants enter an immersive cubicle to face an enigmatic Daïmôn. Blending theater-for-one scenography, escape-room dynamics, and hyper-personalized immersion, the experience delivers real-time AI-generated visuals and narration that respond to emotional states, shifting between anticipation and introspection. Created in collaboration with award-winning playwright Marie-Claude Verdier, PROMPT VISIONS explores the question of identity — human, machine, or spirit? — while introducing a flexible “pay-as-you-go” model designed for public spaces and entertainment venues.