MUTEK MX – Québec Professional Delegation 2025

MUTEK MEXICO 2025
October 8-11, 2025,
Mexico City (Mexico).
L’Effet Québec —an initiative of Xn Québec—in collaboration with MUTEK Montreal, the SODEC, the CMF, the Délégation générale du Québec à Mexico, MUTEK Mexico and the Centro de Cultura Digital, is organizing a second-year Quebec delegation of studio producers, creators, broadcasters, distributors, and cultural venues dedicated to digital creativity to participate in MUTEK Mexico 2025.
In addition to the activities planned as part of the festival, personalized B2B meetings and visits to studios and cultural venues will be organized to foster connections with the Mexican creative ecosystem.
ABOUT MUTEK MX
For more than 20 years now, MUTEK, the international festival of digital creativity, has been fostering ties between Montreal and Mexico City, and between Quebec, Mexico, and Latin America.
Year after year, MUTEK Mexico has renewed its commitment to developing cutting-edge and daring programming, helping to position Mexico City as a platform for exchange around new trends in digital creativity and technology, both locally and internationally.
For Quebec creators, the event provides a privileged landing point in Latin America while connecting them to global artistic trends.
Selection of studios, producers, broadcasters and cultural venues participating in the mission
COUZIN FILMS
Ziad Touma – President / Producer
Based in Montreal, Couzin Studio recently premiered at SXSW XR Competition 2025 the LBE VR experience TRACES: The Grief Processor, by Vali Fugulin, also selected at BIFAN (Seoul) and nominated for Best XR Experience at the Games for Change Awards (NYC). In 2021, it launched the interactive VR experience The Passengers, directed by Ziad Touma, that won the Canadian Screen Award for Best Interactive Fiction and competed at Tribeca, SXSW, Cannes XR, Kaohsiung, etc. Couzin Studio is currently developing the Caribbean-themed VR project Naniki by Oonya Kempadoo.
Featured projects:
Traces: The Grief Processor
Traces: The Grief Processor, is a multi-user interactive VR experience inviting you to poetically explore your grief—whether from the loss of a friendship, a home, a dream, or even a a loved one—in a personalized and introspective way. Led by a ritualist and shaped by the creator’s personal journey, the experience unfolds within a dreamlike forest, where each step gently unveils a new facet of grief. In this space, grief is not just something to overcome but rather something to be acknowledged, expressed, and integrated into the fabric of life. A playful yet profound documentary-based odyssey, Traces guides its participants through the universal complexities of loss, helping them emerge with a renewed sense of emotional insight, resilience and connection. Location-based free-roaming 25 min. VR experience for 2 to 4 simultaneous users.
Naniki
Naniki is a large-scale VR experience adapted from Oonya Kempadoo’s award-winning novel. It immerses participants in the love story of Amana (sea being) and Skelele (sky being), accompanied by their animal guides, the Naniki (meaning “active spirit” in Taíno).
The narrative unfolds in a vibrant coral reef, futuristic Caribbean cities, and ancestral pasts through art and ritual, culminating in a carnival. An environmental crisis transforms the journey into one of collective care and renewal, requiring interaction. The project is rooted in Caribbean heritage and aims to convey themes of spirit, resilience, and ecological awareness.
Isotone
Hugo Fournier – Co-founder/AV Artist
Isotone Studio, founded in 2018 in Montréal, is a creative company specializing in the design of immersive audiovisual experiences and innovative digital projects. Originating as an artists’ collective, the studio combines research-creation, performance, and technological design to reach audiences in Quebec and abroad. Hugo Fournier, co-founder and artist, plays a key role in the studio’s artistic direction and project development. His expertise in digital tools and his sensitive, creative approach shape the studio’s distinctive identity and sustained growth.
Featured projects:
Surface Healing
Surface Healing Live AV : Blurring the lines between physical immersion and emotional healing, Mok-T and Bar Rubinstein present Surface Healing, an audiovisual odyssey. Inspired by the dive reflex and the calming depths of “deep” music, the duo navigates between introspection and bursts of light, exploring resilience, community, and the dancefloor’s quiet power to heal.
Dialogues
Dialogues (2019) invites us into a sensitive immersion where four voices – two adults familiar with improvisation and two younger novices – converse with a piano. This polyphony explores self-confidence through hesitation, instinctive impulses, and shades of gender. Each voice embodies an inner facet, between tension and harmony, sketching a path toward self-acceptance. In this suspended space, respect and listening become golden rules, opening the way to experiencing unity within diversity.
Ottomata
Alexandra Papouin – Business Development Manager
We’re Ottomata, a Montreal-based experiential design studio founded in 2017. We craft interactive installations and immersive journeys that put physicality at the centre of the story. Using mapping, lasers, holograms, and motion tracking, we invite audiences to play, move, and co-create.
Our works tour the globe — from museums to major festivals — turning any space into a shared, sustainable, and accessible experience.
Featured project:
TETRA
TETRA (2024) is an interactive installation that transforms a simple surface into a playful, sensory canvas. A large suspended stretchable screen, rear-projected and touch-sensitive, comes to life through contact; hands, bodies, or even unexpected objects.
Every touch triggers real-time visual and sonic reactions: colors ripple, shapes morph, sound responds. Little by little, the piece evolves through the audience’s gestures. Immersive and collective, TETRA invites each participant to influence the whole.
No explanations, no wearable tech, TETRA is accessible to all, from kids to adults. It draws you in intuitively, at your own pace. The installation sparks freeform exploration, letting each visitor discover their own way of engaging.
PHI
Renelle Desjardins Chiasson – Director of Programming
PHI is a multidisciplinary organization positioned at the intersection of art, film, music, design and technology. Offering a panoramic perspective of radical ideas focused on collective experience, social impact, and audience interactivity, PHI is committed to future generations of art consumption. PHI consists of the PHI Centre, PHI Studio, artist-in-residence programs, and PHI Foundation for Contemporary Art.
XYZ Technologies
Jacques Larue – General Manager, Partner
XYZ Technologies specializes in audiovisual and experiential design, offering a full range of technological and artistic solutions. Our integrated service offering leverages leading technological innovations to create truly one-of-a-kind experiences. Since 2004, our teams have had the privilege of collaborating with numerous organizations around the world.
Featured project:
Cap au large – Expérience 4D
La Rivière-au-Renard, a village of 3,000 residents in Gaspé, is showcasing its living heritage to attract visitors. Known for its commercial fishing, it partnered with XYZ Technologies to design a multisensory immersive experience. This initiative places audiences in the fishermen’s daily lives through a 20-minute documentary screened in a custom 4D theater. XYZ Technologies oversaw the design, production, and integration, once again demonstrating its unique expertise in delivering turnkey projects of all scales.