Québec Delegation at KIKK Festival 2026

Québec Delegation at KIKK Festival 2026
Effet Québec—an initiative of XN Québec—in collaboration with SODEC, the Délégation générale du Québec à Bruxelles, and Québec Jeunesse Monde (QJM), is organizing a delegation composed of studio producers, creators, and content distributors dedicated to digital creativity, to mark the 15th anniversary of the KIKK Festival.
Before traveling to Namur, the delegation will participate in a day of targeted visits on October 20 in Brussels. It will then take part in KIKK Connect on October 21, a day dedicated to networking that brings together professionals, international clients, partners, speakers, and artists.
In addition to the activities planned as part of the festival (inspiring conferences, tours of exhibitions and immersive installations throughout the city), two other days are devoted to discussions, on-stage presentations by delegation members, B2B meetings, and receptions, with the aim of strengthening ties with the local and international creative ecosystem.
Finally, on October 22 and 23, XN Québec presents the “Effet Québec Visions” showcase at the Théâtre de Namur Amphitheater, highlighting XR and immersive works as well as projects in development by the Société des arts technologiques, Studio Rabaska, Noukii, and Couzin Studio.



KIKK Festival is an annual international event at the intersection of art, science, technology, and society, exploring the impact of digital technologies on the world. For the past 15 years, it has brought together the cultural and creative industries from around the world in Namur for conferences, digital art exhibitions, workshops, evening events, and networking opportunities.
Each year, KIKK organizes the eponymous international festival in Namur, which highlights digital practices in the broadest sense. For its 14th edition in 2025, the event welcomed more than 23,000 visitors (both professionals and the general public) from nearly 50 countries.
PARTICIPANTS
Consors Agency
Mikael Frascadore – Founder
Consors represents and distributes projects by artists and studios specializing in digital art and hybrid practices internationally. We provide distribution, strategic representation, negotiation, business development, and production of artworks and projects. Backed by an active distribution network across 30+ countries in the Americas, Europe, and Asia, we connect creators, curators, institutions, and brands through a “one-stop shop” approach and tailored outreach plans.
Couzin Studio
Ziad Touma – Founder
Based in Montreal, Couzin Studio recently premiered at SXSW XR Competition 2025 the LBVR experience TRACES: The Grief Processor, by Vali Fugulin, also selected at BIFAN, Guanajuato and RIDM and nominated for Best XR Experience at the Games for Change Awards and for three NUMIX Awards. In 2021, it launched the interactive VR experience The Passengers, directed by Ziad Touma, that won the Canadian Screen Award for Best Interactive Fiction and competed at Tribeca, SXSW, Cannes XR, Kaohsiung, etc.
TRACES: The Grief Processor
Traces: The Grief Processor is a multi-user interactive VR experience inviting you to poetically explore your grief—whether from the loss of a loved one, a friendship, a home, or even a dream—in a personalized and introspective way. Led by a ritualist and shaped by the creator’s personal journey, the experience unfolds within a dreamlike forest, where each step gently unveils a new facet of grief. In this space, grief is not just something to overcome but rather something to be acknowledged, expressed, and integrated into the fabric of life. A playful yet profound documentary-based odyssey, Traces guides its participants through the universal complexities of loss, helping them emerge with a renewed sense of emotional insight, resilience and connection.
LG2
Andres Norambuena – Partner, Executive Director, Experiential and Brand Activation
Romain Prache – Partner, Head of Product
Lg2 XP is the experiential marketing team at LG2, one of Canada’s most awarded creative agencies.
Our mission is to craft museum experiences and activations where every interaction generates engagement, emotion, and lasting impact.
From immersive AI software showrooms to large-scale on-site deployments, we translate complex technology into intuitive, immersive, and deeply engaging experiences. Your ideas won’t stay on paper: we bring them to life in space, body, and memory.
Feel The Unsee – Brainbox AI
Introducing the first AI Showroom in the world
To educate our future clients about an AI software solution for managing building temperatures, we combined a museum-style experience with an immersive show. BrainBox AI develops autonomous artificial intelligence software capable of optimizing the heating, ventilation, and air-conditioning systems (HVAC) of large commercial buildings in real time, drastically reducing their carbon footprint and energy costs.
The business challenge: Artificial intelligence is inherently invisible and abstract.
To appeal to B2B clients and strategic partners, technical demonstrations and traditional presentations proved insufficient to make the innovation tangible and generate buy-in. LG2 XP’s creative solution: Create a physical space halfway between the rigor of a museum exhibition and the emotion of an immersive show, where computer code and algorithms become tangible and sensory.
Mirari
Marian Tremblay
Development Director, Executive Producer, Partner
Roxane Cadillon
Creative producer
Mirari is a certified B Corporation and award winning multidisciplinary creative studio, based in Montreal. For over 10 years, we have been imagining and developing immersive environments, interactive installations, and large-scale multimedia projects that transform spaces into unique and captivating experiences. By combining creativity and innovation, in a human-scale approach, we redefine the form and meaning of experiences to surprise, inspire, and leave a lasting impact.
WHAT WE DO
Design Studio / Combining space design with immersive mediums in a unique and proven approach
Location Based Experiences / Reinventing the codes of live entertainment by creating captivating and multi-sensory experiences
Placemaking / Creating destinations by combining placemaking strategy, design and programming of public spaces.
Life, Death, Dessert
A five-course immersive experience in a banquet format blending opera, dance, forest-inspired gastronomy, aromas, spatial sound, sensory scenography and 360° dome projections to transport guests into a romantic, theatrical world deeply connected to nature.
Conceived as a journey through the cycle of nature, Life, Death, Dessert engages all five senses and showcases Mirari’s ability to conceive and produce sensory experiences built around a strong narrative—bringing together diverse creative disciplines from initial concept and storytelling to creative direction, experience design and final production.
Moment Factory
Catherine Turp – Senior Director of Creation
Moment Factory is a global entertainment studio pioneering new forms of collective experiences. For 25 years, its multidisciplinary team has worked at the forefront of creativity and technology to inspire wonder and real-world connection. Combining expertise in immersive storytelling, interactive and game design, multimedia scenography, music, lighting, and special effects, the studio has delivered over 600 projects worldwide. Headquartered in Montreal, with offices in Paris, Tokyo, New York, Singapore, Abu Dhabi, and Riyadh, Moment Factory is actively shaping unforgettable destinations of tomorrow.
MUTEK
Lola Baraldi – Assistant General Director
MUTEK is a not-for-profit dedicated to the dissemination and development of digital creativity in sound, music, and audio-visual art. Its mandate is to provide a platform for original and visionary artists and studios, providing an outlet of initiation and discovery for audiences. Each year, MUTEK Montréal brings together three complementary elements: an international festival celebrating performance, the Village Numérique, a free circuit of installations, and a professional Forum and Market to discuss and develop digital creation, immersive technologies, and technological innovation.
MUTEK Market
The MUTEK Market is a strategic platform for connection, circulation, and development within the digital creativity industry. Designed as a structured B2B framework, the Market connects export-ready artists, studios, and companies from Québec and Canada with international presenters, programmers, and decision-makers working across digital arts, immersive media, audiovisual performance, performing arts, and public space programming.
Through meetings, networking activities, conferences, and visibility opportunities embedded within the Festival and Forum, the Market supports the circulation of works, the development of collaborations, and access to opportunities including commissions, co-productions, touring, residencies, and festival presentations.
NEEK STUDIO
Laurence Wells – Producer and Project manager
Neek is a Montreal-based studio specializing in immersive, narrative-driven experiences through cutting-edge technologies. With a multidisciplinary approach, we bring creators’ ideas to life while keeping tech headaches to a minimum and staying mindful of the impact and intent behind every message.
Laurence works there as a producer and project manager, in addition to leading their own project, virtu·iel.
TRACES: Le processeur de peine
Traces: The Grief Processor is a multi-user interactive VR experience inviting you to poetically explore your grief—whether from the loss of a loved one, a friendship, a home, or even a dream—in a personalized and introspective way. Led by a ritualist and shaped by the creator’s personal journey, the experience unfolds within a dreamlike forest, where each step gently unveils a new facet of grief. In this space, grief is not just something to overcome but rather something to be acknowledged, expressed, and integrated into the fabric of life. A playful yet profound documentary-based odyssey, Traces guides its participants through the universal complexities of loss, helping them emerge with a renewed sense of emotional insight, resilience and connection.
NOUKII
Anouk Ethier – Founder and Producer
Noukii is a creative research studio exploring the intersection of biometrics, generative artificial intelligence, and human experience. Through the development of Reflet, its immersive technology, Noukii transforms biometric signals into evolving generative artworks, making physiological and emotional states perceptible in real time. By bringing together art, AI, neuroscience, and experience design, the studio develops new forms of interaction where data becomes a medium for creation, perception, and dialogue between humans and digital technologies.
Reflet
Reflet makes the invisible visible. This immersive technology interprets and translates biometric signals in real time to generate personalized, evolving immersive experiences. By combining physiological data, machine learning, and generative creation, Reflet transforms invisible bodily signals into evolving visual and sonic compositions. More than a measurement tool, it explores how biometric signals can be artistically interpreted to foster self-awareness, deepen emotional perception, and inspire new forms of artistic expression and human interaction. Designed as both a creative platform and a research tool, Reflet brings together art, neuroscience, and artificial intelligence to create immersive experiences driven by the interpretation of biometric data.
Studio Parallèle
Francis Giguère – Founder and producer
Studio Parallèle is a Montréal-based creative studio specializing in narrative design, screenwriting, and copywriting. It partners with agencies, studios, and cultural institutions to develop multimedia, immersive, and interactive experiences. Its work spans story architecture, worldbuilding, user journeys, and writing for screens, brands, and spaces. Creative production and on-site coordination extend this practice from concept to delivery, connecting narrative ambition with the practical demands of bringing an experience to life.
Ressez 9™
Ressez 9™ is an original retrofuturistic science-fiction universe developed by Studio Parallèle for transmedia storytelling and digital experiences. Its projects in development explore how technology lets audiences inhabit fiction: “Portraits of an Afterworld” investigates movement, presence, and narrative through mixed reality; “Oblivion Protocol” takes the form of a narrative action-RPG video game; and “Signals” brings fragments of the universe into interactive installations using AR, light, and spatial sound. Ressez 9™ is developing across multiple media, bringing together creative and technological expertise around its projects. Market research and business advisory support are shaping its strategy for production, co-production, and licensing.
Studio Rabaska
Quentin Warnant – Creative Director and cofounder
Studio Rabaska is a Montréal-based studio creating original free-roam VR (LBVR) flagships for entertainment operators, museums, and cultural venues. We build worlds where every action counts and visitors leave as protagonists, not spectators. Original IP, grounded in real history. First flagship: Atlantis: Dive into the Legend, accommodating 100 guests per hour, opening December 2026.
Atlantis : Dive into the Legend
An ancient machine awakens in an antique shop, hurling you 2,400 years back into a living Atlantis. Alongside Plato, roam bustling markets, talk to citizens, and gather relics that prove it was real.
Free-roam VR (LBVR) | Up to 100 visitors/hr | ~60 min | 4 languages
A Studio Rabaska production, co-produced with Univrse, running on XROAM.
SAT
Marek Blottière – Technology Transfer and Valorization Manager
For 30 years, the Society for Arts and Technology [SAT] is a non-profit organization dedicated to digital culture. With its triple mission as a center for the arts, training and research, the SAT is a gathering space for diverse talent, curiosity, and knowledge. It is recognized internationally for its active, leading role in developing technologies for immersive creation, mixed realities and telepresence. The Society for Arts and Technology is a place of collective learning that holds the promise of exploring technology to infuse it with more meaning, magic and humanity.
ECLO
ECLO is a collaborative infrastructure that connects research, creation, and entrepreneurship to accelerate technological innovation and commercialization in digital creativity, from the lab to the market. ECLO builds the necessary bridges in a fragmented landscape through its one-stop shop: a single point of entry to structure, guide, and commercialize technological innovation projects.
Amélie Barrette
Independant XR artist and producer
Amélie Barrette, also known as Nou Noune, is an emerging multidisciplinary artist from Montreal. A recent graduate of the Film Production program at Concordia University’s Mel Hoppenheim School of Cinema, they specialize in documentary work, moving between directing and editing. Their first short film, Fermé Définitivement, was selected for Radio-Canada’s Soirée de la relève at RIDM in 2018. They went on to direct Le Château endormi (currently in distribution), which marked the beginning of their collaboration with their partner Laurence Wells. Together, they are currently developing simUlator, an immersive work exploring gender identities through video game avatars. Amélie is also pursuing studies in digital arts (Computation Arts) at Concordia.
virtu·iel
virtu·iel is an immersive VR documentary, co-created and co-produced by Amélie Barrette (Nou Noune) and Laurence Wells (Neek Studio). The work explores the phenomenon of gender identity and its representation through video game avatars: inside a house built in Unreal Engine, each room reveals documentary testimonies experienced through interaction and immersion, where viewers can choose and modify a body in unprecedented ways. The project is currently in the final stages of development.
Québec activities at KIKK festival
KIKK Connect
Namur Casino, Av. Baron de Moreau 1, 5000 Namur, Belgique
The delegation is participating in KIKK Connect, a day dedicated to professional networking that brings together professionals, international decision-makers, partners, speakers, and artists.
9am: Welcoming & breakfast
9:30am: Introduction
10am – 12am: Delegations & Ecosystems presentations
12am – 1pm: Business Industry Panels
1pm – 2pm: Networking Lunch
2:30pm – 6pm: B2B Meetings
6:30pm – 10:30pm: Opening cocktail (Le Pavillon, Rte Merveilleuse 65, 5000 Namur)
11am – 3pm : Effet Québec Visions
A digital creativity showcase presented by XN Québec
Amphithéâtre du Théâtre de Namur, Pl. du Théâtre 2, 5000 Namur
Come discover three Quebec projects and their creators:
Atlantis: Dive into the Legend by Studio Rabaska (demo)
An ancient machine awakens in an antique shop and transports you 2,400 years into the past, to the heart of a living Atlantis. Alongside Plato, explore its markets, interact with its inhabitants, and collect relics proving its existence.
An LBVR production by Studio Rabaska, co-produced with Univrse, powered by XROAM, available in winter 2027.
Reflets by Noukii
Reflets makes the invisible visible. This immersive technology interprets and translates biometric signals in real time to generate personalized and evolving immersive experiences.
Demo of the SAT’s creative technologies
A hands-on demonstration of how immersive technologies can transform visitors into active participants. The SAT will introduce you to some of the immersion tools from the SAT Suite, including LivePose real-time motion capture combined with generative visuals powered by the creative AI KOAI. You’ll even be able to preview immersive dome environments via Domeport.
11:50am – 12:30pm : It’s not you, it’s us: Understanding client personas and how to work with them (talk)
La Bourse, Place d’Armes 1, 5000 Namur
Speakers :
- Romain Prache, REF Digital
- Marc-André Dandurand, REF Digital
12pm – 1pm : From Event to Experience
Théâtre de Namur – Le studio, Pl. du Théâtre 2, 5000 Namur
Moderator : Sandra Mekler, Fever
Speakers :
- Catherine Turp, Moment Factory
- Francesco Dobrovich, Lux entertainment / Balloon Museum
- Raffi Lehrer, Public Art Company
2pm – 3pm : The Business of Making It Happen
La Bourse (Michaux room), Place d’Armes 1, 5000 Namur
Moderator : Claire Spencer Cook, Barbican Immersive
Speakers :
- Mikael Frascadore, Consors Agency
- Giulia De Paoli OMBRA Studio
- Jean-Luc Gason, Drop The Spoon
4:30pm – 5:30pm : Curating Under Constraint
La Bourse (Michaux room), Place d’Armes 1, 5000 Namur
Panel moderated by Sarah Ève Tousignant, Independant Curator
6:30pm – 8pm : Réception Québec / Catalogne
Le Delta (Foyer), Avenue Fernand Golenvaux 18, Namur
Come meet the professionals from Quebec and Catalonia participating in KIKK. A cocktail reception hosted by the General Delegation of Quebec in Brussels and Catalan Arts.
9am – 3pm: Experience TRACES: The Grief Processor
Namur Theater Amphitheater, Pl. du Théâtre 2, 5000 Namur
Effet Québec Visions, Québec’s showcase of digital creativity at the KIKK festival, presents TRACES: The Grief Processor by Couzin Studio.
Haven’t had a chance to discover this interactive documentary experience in shared virtual reality (LBVR) yet? Now’s your chance!
14h00 – 15h00 : Senses and Sensibility: When Immersion Looks Beyond Vision – Panel presented by XN Québec
La Bourse (Michaux room), Place d’Armes 1, 5000 Namur
In 2026, immersion is no longer just about what audiences see. Studios and creators are discovering new ways to shape immersion and reach audiences, and technology now lets them go further than ever. It’s not that we’ve seen it all in visual immersion. It’s that we’re discovering there’s more to immersion than what meets the eye, literally.
Moderator : Sandra Felteau, XN Québec
Speakers :
- Marian Tremblay, Mirari
- Anouk Ethier, Noukii
- Marek Blottière, SAT
16h30 – 17h10 : When Experiences Become Alive
Théâtre de Namur – Grande Salle, Pl. du Théâtre 2, 5000 Namur
Talk by Catherine Turp, Moment Factory
Through a series of projects and experiments, this keynote explores the space between orchestration and emergence, and how intention, spectacle and emotion can coexist with unpredictability, participation and evolution.